- Super street fighter 2 turbo fightcade drivers#
- Super street fighter 2 turbo fightcade Pc#
- Super street fighter 2 turbo fightcade series#
Super street fighter 2 turbo fightcade Pc#
Before you even think about two-player games, you need a twin-port joystick card.įirstly, the game won't run with two six-button pads, because of the restrictions to the number of instructions a PC can take at a time. This is fine for one-player games, but there are compromises to be made as soon as you want a two-player game. It's all very well having all those fancy moves to choose from, but how on earth are you supposed to do it on a PC keyboard? Well, the game's supposedly going to be packaged with a six-button joypad. Just be thankful you're allowed to play computer games and stop moaning.īasically, this has been the greatest beat 'em up around for some time, the one that every other game emulates and is compared to, and any half-way decent version of it would be worth having. Then again, the Amiga version was very playable and that only had one-button controls. (If you can call stamping on someone else's throat subtle). The one down-side about the pc version is that it isn't possible to have two players using six-button controllers, so you miss out a bit on some of the subtleties. There are 16 fighters to choose from, and the two ways to play that are common to all one-on-one beat 'em ups (because they all copied this one) either you pick your favourite character, pick a level of difficulty and try to kick the crap out of all the other characters until you alone stand triumphant (as beat 'em ups like to phrase it), or you get some friends round and some beer in and indulge in some serious kicking, punching and biting of noses, taunting the losers so much that it all starts for real. The pc version has no such probs -in fact, it compares very favourably with the recently released (and much raved about) 3DO version. But by the time it got to this version, the snes was struggling to cope with some of the sprites and, say the cognoscenti, the speed and fluidity suffered as a result.
Super street fighter 2 turbo fightcade series#
In case you're not that up on the SF2 trilogy, each release in the series (SF2, SF2 Turbo, Super SF2 Turbo) got a few more frames of animation, some tinkering with the gameplay and a few extra characters chucked in to sucker the kids. The sprites are big, they move quickly and fluidly and "feel" right when they jump about the screen. Apart from one or two problems with the controls, which have more to do with the vagaries of the pc than the game (see Multi-buttoned shenanigans), it's practically arcade perfect. Which leaves this version, the third in the series, but the second on the pc.Īnd it's bloody good. The second version (apparently) won't now be made - US Gold has seen that there's little point in releasing it with this version coming out. Streetfighter 2 is in its third incarnation on the 16-bit consoles, which, at about 65 quid a time if you waited for the official version (or 3,000 quid if you thought it was cool to buy the imports) is a lot of moolah, pc owners are more fortunate they won't have bought the first version if they have any sense, because it was God-awful.
But times change, and nowadays it's cool to wear pyjamas and drive somebody's nose up into their brain, and nobody minds if you can't spell your name as long as you can do one-finger press-ups and shoot fireballs out of your underpants.
Super street fighter 2 turbo fightcade drivers#
The ones in our school used to rob one bus so regularly that drivers refused to work the route and it was withdrawn. They were something to be sniggered at (from a safe distance) while they trudged about pursuing their school careers in Remedial Gardening, or something to be avoided - especially on bus journeys. In the good old days when I was at school, violent psychopaths weren't something to be looked up to.